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Sound Design Demo Reel
My Work
Sound Redesign Demo Reel

Here are several examples of my work, featuring audio redesigns of some of my favorite games: Control by Remedy, Inside by Playdead, and Alien: Isolation by Creative Assembly.

Sound Redesign Demo Reel
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Wwise Implementation Reel
Wwise Implementation Reel 
3D Game Kit - Grenade Golem
Wwise Implementation Reel - 3D Game Kit - Grenade Golem
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In this video I go over some of the tools and methods I used in Wwise to implement my audio in Unity's 3D Game Kit for SoVGA's Wwise course project.

In this video I go over some of the tools and methods I used in Wwise to implement my audio in Unity's 3D Game Kit for SoVGA's Wwise course project.

CV

Experience

JUNE 2021 - PRESENT

OnwardPlay 
Video Game Recruiter

  • Providing staffing solutions to Triple-A/Double-A studios, as well as game technology and publishing companies. 

NOV 2020 - FEB 2021

School of Video Game Audio
Student

  • Studied video game sound design and implementation under Leonard Paul and Viviano Caro.

JAN 2017 - NOV 2020

Pinnacle Group
Account Manager / IT Recruiter

  • Established and maintained rapport with diverse levels of management, clients, and staff to ensure recruiting efforts were communicated effectively on a daily basis.

  • Met F2F, and worked with senior level executives to gather position and project details.

  • Met with consultants and managers at clients sites such as Toyota and Enterprise Holdings.

  • Worked with various candidates over the years to guide them through the visa process, helping them obtain H1B’s and working with HR and Onboarding to ensure everything is within compliance.

  • Gathered surface level understanding of various technical and functional methodologies and practices.

  • Screened individuals from various fields, including: Networking, Cloud Engineering, Software Development, Project Management, Security Engineering, DevOps/Production Support, etc.

  • Edited resumes to coincide with the manager’s needs, while resonating with the candidate’s experience. 

  • Analyzed job descriptions, client and manager insight, to find the best individual for the customer’s need.

  • Wrote Boolean strings to pinpoint the desired skill sets.

JUNE 2010 - PRESENT

Musical Performer

  • Played bass for various artists over the years in the studios and for live audiences with thousands in attendance

Education

  • Berklee College of Music - Bachelors Degree 

  • School of Video Game Audio - Wwise / C# focus

  • Wwise 301 Certified

  • Wwise 101 Certified

Skills

GENERAL

  • Sound Design

  • Mixing

  • Production

  • Synthesis

  • Composition

  • Arrangement

  • Piano

  • Bass

SOFTWARE

  • Wwise (proficient)

  • Unity (beginner)

  • C/C# (beginner)

  • Reaper

  • Izotope RX7

  • Reaktor

  • Reason

  • Microsoft Office (Word/Excel/Powerpoint)

  • ERP (Bullhorn)

  • VMS (Beeline, ZeroChaos, FieldGlass)

  • Recruitment Tools (Monster, Linkedin, Dice, Hiretual, CareerBuilder)

CV

BIO

GiannoniFinal(22of48).jpg

Hello! I'm a Dallas-based Video Game Sound Designer and Musician looking to bring your visuals to life with audio. 

For the better part of my life I've been involved in music - either creating it or playing it. After graduating from Berklee with a performance degree, I intended to pursue a music career but somewhere along the way I began to crave something different. I couldn't put my finger on what that something was, and so, in lieu of remaining a broke graduate, I went home to get a job... and get married. 

Over the last several years, that something became more clear when my interest in video games was rekindled. Today the thought of bringing a world to life with sound is what drives me forward.

After much study and practice, I am prepared to assist you in the design and implementation of audio for your games.  Let's build something together!

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